Sep 5, 2009

Painting in Thread



Embroidery may very well be the oldest form of clothing decoration in the world, dating back to the prehistoric era with dyed porcupine quill embroidery embellished leather tunics.

The world of embroidery takes all of the stops off of your creativity by offering easy conversion of any design or painting you can think of. In addition, today's embroidery threads come in every shade of a huge rainbow, ensuring the results you get match your vision perfectly.

Sep 3, 2009

Editing Schiffli Designs

Schiffli designs created in ES Designer can be edited freely. You can insert or delete parts of the design and move or rotate objects as you can for Multihead designs. Logical functions preserve their correct positions. Offsets are also handled independently. For example, rotating an object with borer functions will not affect the frame offset. After encoding, it will still stay vertical. Of course you would need to consider if such rotation is feasible from the Schiffli design point of view as in most cases such a move would require a different stitching sequence as well. For details on object-based design creation and editing, refer to the Wilcom ES User Manual or pulse digitizer programe.

Like stitches, many logical machine functions are inserted automatically whenever you select commands or specify object properties. They are stored with the embroidery object in the native Wilcom EMB design file and updated whenever the object is modified. You can edit individual stitches as required. ES Designer also lets you manually insert machine functions and modify them. This flexibility allows you to adapt designs to almost any machine requirement. For details about stitch and machine function editing, refer also to the Wilcom ES User Manual or pulse digitizer programe.

This section deals with selecting and editing stitches, and converting selected stitches to objects. It also includes instructions for inserting, checking, editing and clearing manually-inserted functions.

Search