Mar 30, 2009

Embroidery Design

Object-based Embroidery


Designs created in ES Designer are composed of 'embroidery objects'. They are called 'objects' because they are discrete entities which can be manipulated independently of each other. Each object has certain defining characteristics or 'properties' such as color, size, position, and so on. The most important property of an embroidery object is its stitch type.

Basic procedures

This section describes how to start ES Designer, how to open designs, start new ones and use the basic commands. It also explains how to turn on and off the grid and measure distances on-screen. You will also find out how to select machine formats for different output as well as how to save designs. The section also explains the procedure for entering security codes.

Viewing designs

This section explains the design viewing modes available in ES Designer as well as the various design viewing settings. It also describes how to view designs by 'traveling' through the stitching sequence. Design colorways are explained, as well as how to obtain and modify design information.

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